﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

///Developed By Indie Studio
///https://assetstore.unity.com/publishers/9268
///www.indiestd.com
///info@indiestd.com

namespace IndieStudio.BugsBang.Utility
{
	[DisallowMultipleComponent]
	public class PrefabsManager : MonoBehaviour {

		/// <summary>
		/// This Gameobject defined as a Singleton.
		/// </summary>
		public static PrefabsManager instance;

		//Define your prefab reference here
		public GameObject targetScorePrefab;
		public GameObject targetStagePrefab;
		public GameObject fingerPrintPrefab;
		public GameObject highLightPrefab;

		void Awake ()
		{
			if (instance == null) {
				instance = this;
				DontDestroyOnLoad (gameObject);
			} else {
				Destroy (gameObject);
			}
		}

	}
}